4#include <andromenda/Component.h>
5#include <foundation/Collections.h>
6#include <game/InteractionManager.h>
7#include <phosphorus/Languages.h>
9#include "CardConstants.h"
20 Int2 getSize()
override {
return CardConstants::CardSize; }
29 return CardConstants::ActiveColor;
32 return CardConstants::GrabbedColor;
35 return CardConstants::GrabbedColor;
46 bool IsSelectable()
const override {
return Card->Flipped.GetValue(); }
54 bool isLastCard = Card->GetStack()->FindIndex(Card) == Card->GetStack()->GetSize() - 1;
59 Keycode::Q, _TW(
"card.grab"),
68 std::vector<::Game::Card *> lowerCards;
69 int32 cardIndex = Card->GetStack()->FindIndex(Card);
71 for (int32 i = cardIndex; i < Card->GetStack()->GetSize(); i++)
72 lowerCards.push_back(Card->GetStack()->Get(i));
75 Keycode::Q, _TW(
"card.grab.plural"),
86 Keycode::D, _TW(
"card.drop.plural"),
92 Keycode::D, _TW(
"card.drop"),
110 if (!Card || !Card->Flipped.GetValue())
116 if (Card->Type.GetEnum() == CardType::N10)
117 numberString = L
"10";
119 numberString =
WideString(Card->Type.GetValue());
121 wchar_t colorChar = Card->Color.GetValue();
125 int xOffset = Card->Type.GetEnum() == CardType::N10 ? 4 : 3;
126 context.
Put(numberString,
m_Position +
Int2{size.X - xOffset, size.Y - 2},
true);
Represent registry of Action objects.
Definition ActionRegistry.h:74
void Register(const Keycode &keycode, const WideString &actionText, const Callback &callback, MouseButton button=MouseButton::None)
Registers given text and callback to given key.
Definition ActionRegistry.cpp:18
Represents a renderable identified object.
Definition Component.h:23
bool m_IsActive
A value indicating, whether object is being pointed by pointer.
Definition Component.h:32
Int2 m_Position
Component position.
Definition Component.h:61
Box GetBounds()
Returns Component bounds. Position is already aligned.
Definition Components.cpp:27
Applies given style to the stack when constructed and pops when destroyed.
Definition Terminal.h:185
void Pop()
Pops style at the top.
Definition TerminalBase.cpp:45
void Push(const TerminalStyle &style)
Pushes given style to the top.
Definition TerminalBase.cpp:43
bool IsSelectable() const override
Returns value indicating, whether component is selectable.
Definition CardComponent.h:46
void ProvideActions(Andromenda::ActionRegistry ®istry) override
Provides own actions to the ActionRegistry.
Definition CardComponent.h:49
void Draw(Andromenda::DrawContext &context) override
Draws self.
Definition CardComponent.h:98
Represents a playing card in a game. This class defines a card with properties such as color,...
Definition Card.h:61
static bool ProvideActions(Andromenda::ActionRegistry ®istry)
Registers actions in the provided action registry.
Definition InteractionManager.cpp:286
static void MoveCard(Card *card, CardStack *targetStack, bool authorizedMove=false)
Moves a single card to the given target stack.
Definition InteractionManager.cpp:197
static void MoveCards(const std::vector< Card * > &cards, CardStack *targetStack)
Moves a group of cards to the given target stack.
Definition InteractionManager.cpp:213
static FORCE_INLINE bool Contains(const std::vector< T > &cards, const T &element)
Checks whether given value is present in a list.
Definition Collections.h:132
Represents a mutable sequence of utf-16 characters, providing various member functions for string man...
Definition WideString.h:14
A utility which contains all essential class instances and functions for rendering objects.
Definition DrawContext.h:14
void Border(const Box &box)
Draws an rounded border at given position.
Definition DrawContext.cpp:58
void Put(const String &text, Int2 position)
Puts a UTF-8 text at given position and with given text.
Definition DrawContext.cpp:7
StyleStack StyleStack
Style stack.
Definition DrawContext.h:31
void Fill(const Box &box)
Draws an rectangle at given position.
Definition DrawContext.cpp:43
static std::vector< Card * > GrabbedCards
Cards currently being moved (global state).
Definition InteractionManager.h:184
static Card * Grabbed
Currently selected card (global state).
Definition InteractionManager.h:242
Represents a two component vector. Components are 32-bit and they are signed.
Definition Int2.h:11