4#include <andromenda/Component.h>
5#include <phosphorus/Languages.h>
7#include "CardConstants.h"
9#include "game/InteractionManager.h"
20 Int2 getSize()
override {
return CardConstants::CardSize; }
42 Keycode::D, _TW(
"card.drop.plural"),
48 Keycode::D, _TW(
"card.drop"),
Represent registry of Action objects.
Definition ActionRegistry.h:74
void Register(const Keycode &keycode, const WideString &actionText, const Callback &callback, MouseButton button=MouseButton::None)
Registers given text and callback to given key.
Definition ActionRegistry.cpp:18
Represents a renderable identified object.
Definition Component.h:23
bool m_IsActive
A value indicating, whether object is being pointed by pointer.
Definition Component.h:32
Int2 m_Position
Component position.
Definition Component.h:61
Box GetBounds()
Returns Component bounds. Position is already aligned.
Definition Components.cpp:27
Applies given style to the stack when constructed and pops when destroyed.
Definition Terminal.h:185
void Pop()
Pops style at the top.
Definition TerminalBase.cpp:45
void Push(const TerminalStyle &style)
Pushes given style to the top.
Definition TerminalBase.cpp:43
Represents a stack of cards in the game.
Definition Deck.h:14
void ProvideActions(Andromenda::ActionRegistry ®istry) override
Provides own actions to the ActionRegistry.
Definition FragmentComponent.h:35
bool IsSelectable() const override
Returns value indicating, whether component is selectable.
Definition FragmentComponent.h:32
void Draw(Andromenda::DrawContext &context) override
Draws self.
Definition FragmentComponent.h:53
CardStack * Stack
Stack where to render.
Definition FragmentComponent.h:27
static bool ProvideActions(Andromenda::ActionRegistry ®istry)
Registers actions in the provided action registry.
Definition InteractionManager.cpp:286
static void MoveCard(Card *card, CardStack *targetStack, bool authorizedMove=false)
Moves a single card to the given target stack.
Definition InteractionManager.cpp:197
static void MoveCards(const std::vector< Card * > &cards, CardStack *targetStack)
Moves a group of cards to the given target stack.
Definition InteractionManager.cpp:213
A utility which contains all essential class instances and functions for rendering objects.
Definition DrawContext.h:14
void Border(const Box &box)
Draws an rounded border at given position.
Definition DrawContext.cpp:58
void Put(const String &text, Int2 position)
Puts a UTF-8 text at given position and with given text.
Definition DrawContext.cpp:7
StyleStack StyleStack
Style stack.
Definition DrawContext.h:31
void Fill(const Box &box)
Draws an rectangle at given position.
Definition DrawContext.cpp:43
static std::vector< Card * > GrabbedCards
Cards currently being moved (global state).
Definition InteractionManager.h:184
static Card * Grabbed
Currently selected card (global state).
Definition InteractionManager.h:242
Represents a two component vector. Components are 32-bit and they are signed.
Definition Int2.h:11