void RegisterComponent(const String &name, Component *component) override
Registers given component to given unique name.
Definition Surface.cpp:334
Text component that can't be selectable.
Definition TextComponent.h:13
void Build(Andromenda::Surface &surface) override
Builds the game settings screen UI by initializing with the current game settings object.
Definition GameSettingsScreen.h:33
void Build(Andromenda::Surface &surface) override
Builds the UI components for the settings screen.
Definition SettingsScreen.cpp:37