4#include <andromenda/ActionRegistry.h>
5#include <foundation/Common.h>
18 static void replayThread();
Represent registry of Action objects.
Definition ActionRegistry.h:74
Handles replay playback functionality.
Definition ReplaySystem.h:13
static void Play(const String &path)
Starts replaying a game from the given file path.
Definition ReplaySystem.cpp:47
static void Exit()
Stops and exits the replay system.
Definition ReplaySystem.cpp:40
static void ProvideActions(Andromenda::ActionRegistry ®istry)
Registers replay-related actions to the action registry.
Definition ReplaySystem.cpp:66
Represents a mutable sequence of characters, providing various member functions for string manipulati...
Definition String.h:16