18 vfspp::ZipFileSystemPtr m_GameBase;
21 VfsManager() : m_GameBase(std::make_unique<vfspp::ZipFileSystem>(
"resources.vfs"))
23 m_GameBase->Initialize();
24 INFO(
"[VfsManager] Loaded {} files from resources.vfs", m_GameBase->FileList().size());
29 m_GameBase->Shutdown();