Pause main menu. Press escape key to open it.
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#include <PauseMenuScreen.h>
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| void | Build (Andromenda::Surface &surface) override |
| | Event called when this screen is being opened.
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| void | Draw () override |
| | Event called when screen is getting rerendered and this screen is currently rendered screen.
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| void | OnSurfaceCallback (const String &id) override |
| | Event called when any component sends callback.
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| virtual void | Repose () |
| | Event called when this screen is being closed.
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static void | Save () |
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static void | Discard () |
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static void | Settings () |
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static void | Exit () |
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Pause main menu. Press escape key to open it.
◆ Build()
Event called when this screen is being opened.
- Parameters
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Implements Game::IScreen.
◆ Draw()
| void Game::PauseMenuScreen::Draw |
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inlineoverridevirtual |
Event called when screen is getting rerendered and this screen is currently rendered screen.
Implements Game::IScreen.
◆ OnSurfaceCallback()
| void Game::PauseMenuScreen::OnSurfaceCallback |
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const String & | id | ) |
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overridevirtual |
Event called when any component sends callback.
- Parameters
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Reimplemented from Game::MenuScreen.
The documentation for this class was generated from the following files:
- game/Screens/Implementation/PauseMenuScreen.h
- game/Screens/Implementation/PauseMenuScreen.cpp