String based parameter.
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#include <GameObject.h>
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| StringParameter (const String &name, const String &defaultValue) |
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| int32 | Write (nlohmann::json &target) const override |
| | Writes text representation of data to JSON object.
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| int32 | Read (nlohmann::json &target) override |
| | Parses text representation of data from JSON object.
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| IParameter (const String &name, const String &defaultValue) |
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| void | SetValue (const String &value) |
| | Sets value.
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| String | GetValue () const |
| | Returns value.
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| void | SetDisplayName (const String &name) override |
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| String | GetName () const override |
| | Returns parameter name.
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| String | GetDisplayName () const override |
| | Returns parameter display name.
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◆ Read()
| int32 Phosphorus::StringParameter::Read |
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nlohmann::json & | target | ) |
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inlineoverridevirtual |
◆ Write()
| int32 Phosphorus::StringParameter::Write |
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nlohmann::json & | target | ) |
const |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: