Storage of GameObjects (scene). GameObjectRegistry take over ownership of object.
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#include <GameObject.h>
Storage of GameObjects (scene). GameObjectRegistry take over ownership of object.
◆ GetGameObject()
| GameObject * Phosphorus::GameObjectRegistry::GetGameObject |
( |
const String & | identifier | ) |
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inline |
◆ GetGameObjectByUniqueId()
| GameObject * Phosphorus::GameObjectRegistry::GetGameObjectByUniqueId |
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const String & | identifier | ) |
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inline |
The documentation for this class was generated from the following file: